Pre-alpha Technical Outline

From Citywars Savage
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Game Pitch

Citywars Savage is a fast paced sandbox indie mmorpg. To progress in the game you have to build and expand your city. These can be built alone, with your friends or even with massive clans. The whole server is a gigantic centralised modding platform where the community can edit and change absolutely everything from the game. Worlds, Gamemodes, Weapons, Quests, Filters, Musics, Behaviors and Npcs are all editable from inside the game. One of our most unique features is our visual scripting system where players can program their own npcs to help progress their city.


Stage of the game


At our current stage (pre-alpha #068) the game doesn't offer a lot of gameplay. We have approximately 20 minutes of gameplay. All the other parts of gameplay are scratcher in every corner of the game without anything properly connecting them to the main gameplay. Waiting to be assembled. Some are broken, some are in development, others are functional but simply forgotten.

Our plan to launch the game in the end of December is not to offer a game to be played but a platform to build and help us developing the game. We concentrate all our effort into these last 3 year to create all the necessary tool inside the game to create the game itself allowing us to form and teach our community into helping us creating content for the game.

Since we are only a small team of 2 developers developing the game we will never be able to create enough content for the type of project we aim. We plan to slowly launch the game with a really small amount of people that we will teach how to use the game to create content with us. From there we will build together the game itself with our community slowly growing until one day there is enough content for "regular type" of player to simply play our game like any normal game.

It's a really weird concept but it's a concept we become export to operate with our previous project called Citywars Minecraft which was a commercial Minecraft server. Player these days want more than a simple game. They are bored of generic game release and are searching for more. By allowing the community to help create the game itself our community become personally attached to the game. They make friends, express their creativity, share their creations and develop their social skills. Our unique type of game as a higher percentage of engagement compared to any other kind of game on the market.

So keep in mind this is not a "Early access" release. It's more like a "alpha development kit tool"


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