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	<id>https://wiki.citywars.ca/index.php?action=history&amp;feed=atom&amp;title=Server_Creation%3AOrigin_Story</id>
	<title>Server Creation:Origin Story - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.citywars.ca/index.php?action=history&amp;feed=atom&amp;title=Server_Creation%3AOrigin_Story"/>
	<link rel="alternate" type="text/html" href="https://wiki.citywars.ca/index.php?title=Server_Creation:Origin_Story&amp;action=history"/>
	<updated>2026-05-01T18:14:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.33.1</generator>
	<entry>
		<id>https://wiki.citywars.ca/index.php?title=Server_Creation:Origin_Story&amp;diff=428&amp;oldid=prev</id>
		<title>Cws 01studio: /* Fourth attempt */</title>
		<link rel="alternate" type="text/html" href="https://wiki.citywars.ca/index.php?title=Server_Creation:Origin_Story&amp;diff=428&amp;oldid=prev"/>
		<updated>2019-12-06T10:31:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Fourth attempt&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-CA&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:31, 6 December 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot; &gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With all the experience gathered from operating a Minecraft community we began to do contract work for local businessed with web applications. Like inventory management, online accounting tools, employment administration, project manager and the list goes on. We were truly impressed by how easy it was to make money from contracting. It was difficult to obtain the contract but once those contracts obtained they were easy money compared to all the work it was to operating a minecraft server.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With all the experience gathered from operating a Minecraft community we began to do contract work for local businessed with web applications. Like inventory management, online accounting tools, employment administration, project manager and the list goes on. We were truly impressed by how easy it was to make money from contracting. It was difficult to obtain the contract but once those contracts obtained they were easy money compared to all the work it was to operating a minecraft server.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{#ev:youtube|5672zInRoRU|512|right||frame}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Corporations were impressed by the quality of our work. We had been developing tools for gamer for more than 7 years. Gamers do care a lot for what you code and develop. If the quality is not good enough, you can be sure you will receive extreme and radical complaints from their part. Gamers will also find out all the little extra details you implement for them and will be really thankful for it. On the other hand corporations don't care much about your program, if you added some extra cool features to their application, they don't even bother to look at it. If everything works the way it was intended, it's good. Their employees will absolutely love those little details you added but they are not the one involved in the process of making the decision and most of the time their boss will never know about it. So it was a fairly new concept to us.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Corporations were impressed by the quality of our work. We had been developing tools for gamer for more than 7 years. Gamers do care a lot for what you code and develop. If the quality is not good enough, you can be sure you will receive extreme and radical complaints from their part. Gamers will also find out all the little extra details you implement for them and will be really thankful for it. On the other hand corporations don't care much about your program, if you added some extra cool features to their application, they don't even bother to look at it. If everything works the way it was intended, it's good. Their employees will absolutely love those little details you added but they are not the one involved in the process of making the decision and most of the time their boss will never know about it. So it was a fairly new concept to us.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{#ev:youtube|5672zInRoRU|512|right||frame}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After a while we were truly missing operating a Minecraft community. We never made a lot of money with our Minecraft server. Most of the money made from operating the server was 75% invested back in the server primarily for marketing. We would get small salary just enough to pay the rent and allowing us to develop full time on Minecraft. Money was never the reason why we were doing this work.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After a while we were truly missing operating a Minecraft community. We never made a lot of money with our Minecraft server. Most of the money made from operating the server was 75% invested back in the server primarily for marketing. We would get small salary just enough to pay the rent and allowing us to develop full time on Minecraft. Money was never the reason why we were doing this work.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cws 01studio</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.citywars.ca/index.php?title=Server_Creation:Origin_Story&amp;diff=426&amp;oldid=prev</id>
		<title>Cws 01studio at 10:30, 6 December 2019</title>
		<link rel="alternate" type="text/html" href="https://wiki.citywars.ca/index.php?title=Server_Creation:Origin_Story&amp;diff=426&amp;oldid=prev"/>
		<updated>2019-12-06T10:30:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-CA&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:30, 6 December 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{TOCright}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==First attempt==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==First attempt==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2009 was the beginning of our first multiplayer server. There was a popular tv show here in Quebec called CallTv. The TV show was really crappy but its popularity was incredible. The concept was really simple. One animator would ask the viewers to call a number to answer a riddle. Every call would cost 1$, if you were lucky you would get the chance to give your answer live and gain the prise if your answer was right.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2009 was the beginning of our first multiplayer server. There was a popular tv show here in Quebec called CallTv. The TV show was really crappy but its popularity was incredible. The concept was really simple. One animator would ask the viewers to call a number to answer a riddle. Every call would cost 1$, if you were lucky you would get the chance to give your answer live and gain the prise if your answer was right.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cws 01studio</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.citywars.ca/index.php?title=Server_Creation:Origin_Story&amp;diff=424&amp;oldid=prev</id>
		<title>Cws 01studio at 10:29, 6 December 2019</title>
		<link rel="alternate" type="text/html" href="https://wiki.citywars.ca/index.php?title=Server_Creation:Origin_Story&amp;diff=424&amp;oldid=prev"/>
		<updated>2019-12-06T10:29:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.citywars.ca/index.php?title=Server_Creation:Origin_Story&amp;amp;diff=424&amp;amp;oldid=411&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Cws 01studio</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.citywars.ca/index.php?title=Server_Creation:Origin_Story&amp;diff=411&amp;oldid=prev</id>
		<title>Cws 01studio at 09:21, 6 December 2019</title>
		<link rel="alternate" type="text/html" href="https://wiki.citywars.ca/index.php?title=Server_Creation:Origin_Story&amp;diff=411&amp;oldid=prev"/>
		<updated>2019-12-06T09:21:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-CA&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:21, 6 December 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==First attempt==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==First attempt==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2009 was the beginning of our first multiplayer server. There was a popular tv &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;emision &lt;/del&gt;here in Quebec called CallTv. The TV show was really crappy but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;popularity was incredible. The concept was really simple. One animator &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in live in the tv &lt;/del&gt;would ask the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;viewer &lt;/del&gt;to call a number to answer a riddle. Every call would cost 1$ if you were lucky you would get the chance to give &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/del&gt;answer live &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on the tv &lt;/del&gt;and gain the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;price&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2009 was the beginning of our first multiplayer server. There was a popular tv &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;show &lt;/ins&gt;here in Quebec called CallTv. The TV show was really crappy but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/ins&gt;popularity was incredible. The concept was really simple. One animator would ask the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;viewers &lt;/ins&gt;to call a number to answer a riddle. Every call would cost 1$&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;if you were lucky you would get the chance to give &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your &lt;/ins&gt;answer live and gain the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;prise if your answer was right&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We made a better version of that tv show called WebParty were &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we where &lt;/del&gt;the animator on a live stream webcam and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;viewer &lt;/del&gt;instead of having to call they could directly answer from a flash mx application &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;programmed &lt;/del&gt;in actionscript. Contrary to the real tv show our show &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/del&gt;no good &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;answer&lt;/del&gt;. User would vote in real time and vote was compiled live. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;user &lt;/del&gt;who voted the answer with the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lets &lt;/del&gt;vote would win. So you had to pick up the less voted answer to win.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We made a better version of that tv show called WebParty &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;where we &lt;/ins&gt;were the animator on a live stream webcam and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;viewers &lt;/ins&gt;instead of having to call they could directly answer from a flash mx application &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;coded &lt;/ins&gt;in actionscript. Contrary to the real tv show our show &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;had &lt;/ins&gt;no good &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;answers&lt;/ins&gt;. User would vote in real time and vote was compiled live. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;users &lt;/ins&gt;who voted the answer with the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;less &lt;/ins&gt;vote would win. So you had to pick up the less voted answer to win.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;our &lt;/del&gt;first truly multiplayer server we ever made. At that time we were really proud but Oh god it was unstable XD We were aged 17-19 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;year &lt;/del&gt;old and we didn't really know what we were doing. We were also fairly new to programming. The game quickly gained in popularity but everytime the server reached 10 players online the server would crumble under its own weight. We didn't know how to properly send &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;package &lt;/del&gt;at that time so every packet send was requesting new connection on the client. It was a real mess but we were young and full of dreams. So we &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;decide &lt;/del&gt;to shut down the project.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;first truly multiplayer server we ever made. At that time we were really proud but Oh god it was unstable XD&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt;We were aged 17-19 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;years &lt;/ins&gt;old and we didn't really know what we were doing. We were also fairly new to programming. The game quickly gained in popularity but everytime the server reached 10 players online&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;the server would crumble under its own weight. We didn't know how to properly send &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;packets &lt;/ins&gt;at that time so every packet send was requesting new connection on the client. It was a real mess but we were young and full of dreams. So we &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;decided &lt;/ins&gt;to shut down the project.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Second attempt==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Second attempt==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just after Webparty we &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rebuild &lt;/del&gt;a new server from scratch. This one was a lot more optimised. This time the server would be used to create a game called Super Motherland. It was a Super Mario bros multiplayer but instead of playing as the hero (Mario or Luigi) you were the goomba or any other enemy in the game. Each &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character &lt;/del&gt;had their own &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;custom &lt;/del&gt;ability like the real game and you could custom them. We &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rip &lt;/del&gt;off all the sprite of Super Mario World since at that time &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;copyright &lt;/del&gt;were not a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;big &lt;/del&gt;deal on the internet and we &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;build &lt;/del&gt;the game from scratch in actionscript. We &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;recreate &lt;/del&gt;the 2d platform system of Super Mario World from snes and we &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;build a &lt;/del&gt;in-game map editor so players could build inside the game. (Way before mario marker XD)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just after Webparty we &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rebuilt &lt;/ins&gt;a new server from scratch. This one was a lot more optimised. This time the server would be used to create a game called Super Motherland. It was a Super Mario bros multiplayer but instead of playing as the hero (Mario or Luigi)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;you were the goomba or any other enemy in the game. Each &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;characters &lt;/ins&gt;had their own ability like the real game and you could custom them. We &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ripped &lt;/ins&gt;off all the sprite of Super Mario World since at that time &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;copyrights &lt;/ins&gt;were not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as big of &lt;/ins&gt;a deal on the internet &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at the time &lt;/ins&gt;and we &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;built &lt;/ins&gt;the game from scratch in actionscript. We &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;recreated &lt;/ins&gt;the 2d platform system of Super Mario World from snes and we &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;built an &lt;/ins&gt;in-game map editor so players could build inside the game. (Way before mario marker XD)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The storyline of the game was to give the player the terrible perspective of Mario killing everyone in the mushroom kingdom. Mario is just a maniac killing without remorse and needed to be stopped. So Bownser was the nice guy and all mario friends characters were the evil one that you had to defeat.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The storyline of the game was to give the player the terrible perspective of Mario killing everyone in the mushroom kingdom. Mario is just a maniac killing without remorse and needed to be stopped. So Bownser was the nice guy and all mario friends characters were the evil one that you had to defeat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cws 01studio</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.citywars.ca/index.php?title=Server_Creation:Origin_Story&amp;diff=398&amp;oldid=prev</id>
		<title>Darkirby3: Created page with &quot;==First attempt== In 2009 was the beginning of our first multiplayer server. There was a popular tv emision here in Quebec called CallTv. The TV show was really crappy but is...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.citywars.ca/index.php?title=Server_Creation:Origin_Story&amp;diff=398&amp;oldid=prev"/>
		<updated>2019-12-06T08:21:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==First attempt== In 2009 was the beginning of our first multiplayer server. There was a popular tv emision here in Quebec called CallTv. The TV show was really crappy but is...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==First attempt==&lt;br /&gt;
In 2009 was the beginning of our first multiplayer server. There was a popular tv emision here in Quebec called CallTv. The TV show was really crappy but is popularity was incredible. The concept was really simple. One animator in live in the tv would ask the viewer to call a number to answer a riddle. Every call would cost 1$ if you were lucky you would get the chance to give you answer live on the tv and gain the price.&lt;br /&gt;
&lt;br /&gt;
We made a better version of that tv show called WebParty were we where the animator on a live stream webcam and viewer instead of having to call they could directly answer from a flash mx application programmed in actionscript. Contrary to the real tv show our show as no good answer. User would vote in real time and vote was compiled live. The user who voted the answer with the lets vote would win. So you had to pick up the less voted answer to win.&lt;br /&gt;
&lt;br /&gt;
That was our first truly multiplayer server we ever made. At that time we were really proud but Oh god it was unstable XD We were aged 17-19 year old and we didn't really know what we were doing. We were also fairly new to programming. The game quickly gained in popularity but everytime the server reached 10 players online the server would crumble under its own weight. We didn't know how to properly send package at that time so every packet send was requesting new connection on the client. It was a real mess but we were young and full of dreams. So we decide to shut down the project.&lt;br /&gt;
&lt;br /&gt;
==Second attempt==&lt;br /&gt;
Just after Webparty we rebuild a new server from scratch. This one was a lot more optimised. This time the server would be used to create a game called Super Motherland. It was a Super Mario bros multiplayer but instead of playing as the hero (Mario or Luigi) you were the goomba or any other enemy in the game. Each character had their own custom ability like the real game and you could custom them. We rip off all the sprite of Super Mario World since at that time copyright were not a big deal on the internet and we build the game from scratch in actionscript. We recreate the 2d platform system of Super Mario World from snes and we build a in-game map editor so players could build inside the game. (Way before mario marker XD)&lt;br /&gt;
&lt;br /&gt;
The storyline of the game was to give the player the terrible perspective of Mario killing everyone in the mushroom kingdom. Mario is just a maniac killing without remorse and needed to be stopped. So Bownser was the nice guy and all mario friends characters were the evil one that you had to defeat.&lt;br /&gt;
&lt;br /&gt;
That server was a lot better than our first one from Webparty. But it was unable to sustain more than 30 players online without massive lag. Event if what all the great improvement we had done with our new server we were asking a lot from him. Sending player location in real time needed a lot more optimisation then what we were capable of. We try really really hard fixing the server and trying to make it massively multiplayer but we were not able to figure out how to fix it. In 2009 socket server were not well documented on the internet like today.&lt;br /&gt;
&lt;br /&gt;
Third attempt&lt;br /&gt;
Then come Minecraft. We had our own public multiplayer minecraft server and really slowly new player joined time after time. At first we were still working on our own video game but slowly minecraft started to take more and more space in our life. Were at a certain time we decide to spend all our time operating our new community. This was the beginning of a long adventure and the birth of Citywars Minecraft.&lt;br /&gt;
&lt;br /&gt;
I will avoid all details to this chapter because there is a lot to talk about it but to simplify everything this is where we learn how to truly do massively multiplayer server. Minecraft was an excellent tool with an excellent community of developer. We were able to learn their protocole and understand how a real multiplayer server work. Then come special modded server allowing event more player online and slowly our small public minecraft server past from 1-10 player to 250+ concurrent players online. &lt;br /&gt;
&lt;br /&gt;
At that time our minecraft server become a full time business. With employee, salary, marketing budget. The server was running by is own and we finally find some time for ourselve to try and experiment on our side. This is where we attempt our third massively multiplayer server. Learning from our precedent mistake, instead of building the game first and then the multiplayer server we started by building the multiplayer server first to see if it could handle the amount of player desired.&lt;br /&gt;
&lt;br /&gt;
There was this growing in popularity game development tool called Unity. Which we decide to give a try and see if it was worth our time. We build our own server and we also try many different options trying to see if we could achieve our dreams.&lt;br /&gt;
&lt;br /&gt;
Here you can watch one of those options reaching 100 fake online player (Stress test).&lt;br /&gt;
https://www.youtube.com/watch?v=j8apBwTh6Jw&amp;amp;t=26s&lt;br /&gt;
Sadly we don't have all the other solution we try this is the only video we still have XD 100 Hundred players was not bad but we know by experience that stress tests are nothing compared to real player with bad latency and bad connectivity. We always dreamed for something way bigger than that. So we decide that 100 players was not enough to start building our own video game and that we would need to gather more experience in networking before restarting a new video game project. So we continued on minecraft instead and focused our energies to make the server better for our community.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Four attempt==&lt;br /&gt;
In 20XX we were in a really difficult dilemma. Since our minecraft server had more than 7 year of activity we had a really old and loyal community. There was this weird treading incoming in the minecraft community were old player were simply now too old to play the game and would give their account to their younger brother/sister. The popularity of minecraft stayed almost the same but there was this weird shift in the age of player were mature and old player of 16-18 year old members were replaced by 6-10 year old. This had for effect to quickly change the type of popular Minecraft content. Old Server like ours who delivered more than +300 hours of gameplay were not appealing to young minecrafter who wanted to have quick and fast-paced gameplay instantly without any effort of grinding. At this moment mini-game minecraft server become more and more popular quickly.&lt;br /&gt;
&lt;br /&gt;
Seeing this thread in-game we try to quickly change the server into a more easy and fast past environment. We developed at that time a gamemode called Vimon which was a lot more rpg and easy to play then the current one. We radically implemented this gamemode by transforming the main server into now a rpg game. Which was extremely appreciate from young generation but was a hard and extreme changement for our old community. People who take the time to give it a chance, really appreciate that new update. But a lot of our old school members see that update as a way to replace them and didn't appreciate the sudden change. &lt;br /&gt;
&lt;br /&gt;
So we were stuck in a difficult situation were for the survival of our server we had to push out our current user out of the server to make space for the new member but we didn't want to lose our members base because we spend so many years together and these had at a certain point like families.. We try to do both during a time but this was not going really well for us. Both were unhappy with the modification done on the server and everything was just a big compromise for both groups of users. We were slowly losing old members and because the server was not 100% fast paced like other mini-game minecraft server it was really difficult to implement younger user. We try many things to fix the situation without having to resolve to the extreme like we try merging with a bigger association of minecraft server&lt;br /&gt;
&lt;br /&gt;
Also there was some sort of a monopoly of Minecraft server slowly taking place. Were some minecraft server had become their own full commercial entity with investor and money. They were able to pay double the price for advertisement simply to ensure nobody would be able to competition them slowly killing all the small server in the same process. This is one of the reasons why we try to merge our server to another bigger entity to protect ourselves from that menacing tread.&lt;br /&gt;
&lt;br /&gt;
Then the nail in the coffin... Microsoft purchase Minecraft. We strongly opposed against the purchase of Minecraft by Microsoft. We know Microsoft doesn't wanted to push further minecraft service like ours server and Microsoft had the bad reputation of treating is recent acquired brand badly especially in video games. We didn't want Microsoft randomly shutting down our minecraft server after we spend so many hours working +70hours a week to develop and create our community. &lt;br /&gt;
&lt;br /&gt;
So we take the decision to stop operating our minecraft server. It was a really really difficult decision. The advertising was costing more and more every year for a market slowly reducing. Our gameplay was not prepared for the new younger generation of minecrafter and it was really difficult to implement new content without causing fights with our community. The server was slowly becoming smaller and smaller every month at a point were it was difficult to get a salary from it. So we decided it was time to stop operating a minecraft server and start a serious business.  We keep the server open for the community but we stopped any further updates on the product.&lt;br /&gt;
 &lt;br /&gt;
With all the experience gathered from operating a minecraft community we begin to do contract for local business with web application. Like inventory management, online accounting tool, employment administration, project manager and the list go on. We were truly impressed by how easy it was to make money from contracting. It was difficult to obtain the contract but once those contracts obtain they were easy money compared to all the work it was to operating a minecraft server. &lt;br /&gt;
&lt;br /&gt;
Corporations were impressed by the quality of our work. We had been developing tool for gamer for more than 7 year. Gamer do care a lot for what you program and develop. if the quality is not good enough, you can be sure you will receive extreme and radical complain from their part. Gamers will also found out all the little extra details you implement for them and will be really thankful for it. On the other hand corporations don't care much about your program, if you added some extra cool features to their application, they don't even bother to look at it. If everything works the way it was intended it's good. Their employe will absolutely love those little details you added but they are not the one involved in the process of making the decision and most of the time their boss will never know about it. So it was a fairly new concept to us.&lt;br /&gt;
&lt;br /&gt;
After a while we were truly missing operating a minecraft community. We never made a lot of money with our minecraft. Most of the money made from operating the server was 75% invested back in the server primarily for marketing. We would get small salary just enough to pay the rent and allowing us to develop full time on Minecraft. Money was never the reason why we were doing our work.&lt;br /&gt;
&lt;br /&gt;
After 2 year of leaving minecraft we slowly in our spare time started to develop a new multiplayer server from scratch. This one was technically if we count from the start our fourth attempt. The big difference that time was our 7 year of experience in development and administration of minecraft community. We had 500 000 unique players playing on Citywars Savage. We know exactly was can cause a server to lag and what to be cautious with while making one.&lt;br /&gt;
&lt;br /&gt;
Step by step this new server was truly promising. In 20XX after months of testing with the server and is capacity we developed a little game with unity called Infinite tile.&lt;br /&gt;
https://www.youtube.com/watch?v=5672zInRoRU&lt;br /&gt;
Infinite tile is technically the prototype version of Citywars Savage in its early development phase. It's purpose was to test and certify the solidity of our multiplayer server. After having all our test concluent, we were satisfait enough of the good performance of the server to start thinking about maybe starting developing our very own video game.  We know it would be a long and difficult adventure so we continue to gather money from our business of making web application and in 20XX the 25 december we took the decision to officially start development of our first video game.&lt;br /&gt;
&lt;br /&gt;
This was the beginning of a great adventure!&lt;/div&gt;</summary>
		<author><name>Darkirby3</name></author>
		
	</entry>
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